Showing posts with label 3D Modeling. Show all posts
Showing posts with label 3D Modeling. Show all posts

Sunday, March 25, 2012

Thursday, March 22, 2012

Tuesday, March 13, 2012

DS2 Demonic Hammer concept


progress update on my weapon. It was suggested that I turn it into a hammer so here is what it looks like now. Think meat tenderizer. Now its time to do the final :D

I'm a little worried about the teeth on the hitting side of the hammer pushing me over the Tri count limit but well see how it goes. I can always reduce the amount.

Saturday, March 10, 2012

DS2 Skull practices


Just getting warmed up for my weapon. Man switching my brain from photoshop shortcuts to zbrush shortcuts is a challenge XD.

Saturday, February 18, 2012

Viera concepting

Decided to go with the wrap bikini style from reference D. I saw that this one cosplayer decided to make the character more tribal so I'm going try and infuse some of that essence as well.

Viera Progress

On Wednesday I found out how much Zbrush hates me. I was saving because I was ready to post the body work I had completed and during the save it crashed. So the file is corrupted and for some reason an older save file isn't work either, Which really upset me. So many hours wasted.

Anyway I've managed to do it all again, only faster and actually better than my first attempt. It feels so weird to do the figure of a Viera. My eyes are saying dude that's not right, people aren't built like that but that's how they are, with their super long arms and so on.


I still gotta add the finger nails but I have yet to decided if I'm gonna follow the design and cover them with that white material. I want to redesign because I've seen a number of cosplayers do their own take and well... I have artistic license.

Wednesday, February 15, 2012

Viera Fan Art

Hi everyone, I been wanting to do fan art for this job class since August. I had to commute 2 hours to get to work and Tactics A2 kept me entertained. I always thought that the Viera race were cool and my elementalist was a key member of my party. Now that I know how to model characters and my portfolio is at a presentable state I decided its time for me to have some fun, (while still adding to my folio).


Here is a sample of the reference I've collected. The top left is the design of the Elementalist class and the style I'm going for is the more along the lines of the bottom left (FF12). I`m having a hard time choosing which style of top is the most interesting/would look the best. Can you help my choose please :D


I'm currently blocking in the anatomy and will post it in bit, to get a second opinion on it.

Later Dayz

Saturday, January 14, 2012

Zbrush 4r2


I started this yesterday to learn some new hard surface sculpting techniques in Zbrush4 R2. I plan to add some wear and tear to give the sword some character. It took a little while to get the hang of controlling creasing ploy edges but once I got it I was flying, and Dynamesh is awesome :D Doing the armor in my portfolio in Zbrush 4 was super technical with all the extracting and group looping.

Friday, December 9, 2011

StirFried in 3d!!




It took me awhile BUT her she is. Marmoset Toolbag is like magic :D I'm haven't decided on a beauty shot for her yet, but its coming.

Monday, December 5, 2011

Stir-Fried

A long over due update on my Sydney model. I'm pretty much near the end of the road. I am going to go back and touch up the painting of her face, fiddle with the lighting some more and pose her of course. This is my first time doing a low poly character and I made a few mistakes during the process, but that's all apart of learning. I really wanted her to be about 3500 Tris but I wanted to be able to animate her face and I ended up putting too much detail in her face and hands then I actually need. I'm going to enter the Mutant League competition on Polycount and the limit is 2500 tris. Should be fun :D

Saturday, December 3, 2011

Lighting issue



Finally finished painting my character Stir-fried and I'm working on getting a nice render and I've come across this problem. Seems the the only spot the is happening and I've tried moving the verts around but it doesn't smooth out the problem. Anyone now whats going on here? I'm working in Maya 2010.

Wednesday, November 2, 2011

Character Concept Sculpt : Agent October


I really need to get back to animating for my reel, so I'm putting this one to rest and calling it done. I think for my first Zbrush sculpture I brought it to a pretty good spot :D I'm still unhappy with her hair but until I find a style or tutorial that works for me I can't do much more.

Tuesday, November 1, 2011

October WiP


Work in progress of my first serious attempt at a fully zbrush scuplt. I'm working on concepts for a new character named October, dunno if this look will stick, we'll see how it looks when she is done.

Zbrush why?

*Edit hurray for forums, the fix is Ctrl+N*

While working on a bust this untouchable copy popped up and is obstructing my view of the actual sculpt, making it difficult to work. I am sure its an easy fix but I have no idea what I touched.